tag:blogger.com,1999:blog-6515454463270943871.post6057636818357909576..comments2024-01-14T00:48:22.175-08:00Comments on BAALS-2-the-WAALS: If I were to run Grey Knights, This is what I'd runKevinmcd28http://www.blogger.com/profile/06915604908609700895noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6515454463270943871.post-89391764144689332702011-04-17T05:37:49.355-07:002011-04-17T05:37:49.355-07:00Sorry Kev. Still not feeling this, you have littl...Sorry Kev. Still not feeling this, you have little of what makes GK so good. To me it looks like a wannabe DeathWing, only not nearly as good. AV 12 is not very impressive in a game still dominated with meltas and missile toating wolves/IG. Your realy low model count and very slow army, will make objective games almost impossible to win. After reading this codex, a mix of unit types seems to get the most bang for its buck. A grand master would also help this list, to give your dreads the ability to score. And wheres all the goodies? Daemon hammers are nice, but no staves? No halbreds? No quicksilver on the dreads? I dont think that Gk should be treated like the other SM codices and would benifit from synergy of choices far better than most power armour armies do. Well hopifully we will get our games in soon and try out both theories.Melon Headhttps://www.blogger.com/profile/16557578215592278274noreply@blogger.com