Monday, August 12, 2013
New Space Marine Codex Rules! and thoughts on them
Hey all Kevin for two posts in one night! Wow that's not my average lately haha....
Anyway to take some time off from Eldar, like my 11th Company blog post here on Wave Serpents tonight, here is the latest batch of my real Main Army. followed up with my thoughts below on competitive tactical implement....
if they are real.....hopefully they are....
-From BigRed of Bols-dom in the Lounge
UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.
CHAPTER ABILITIES
- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.
NEW ITEMS
6 new Chapter Relics
Grav Weapons have Concussive
CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.
Ok so first of all we need to look at the major tactical improvement of the army which is the army wide usr implementation we expected expanded upon. The big winners look like Imperial Fists and Ultrasmurfs. The real question is that do we get to choose per game which set we use for Ultramarines or does it need to be lists. Between chapters obviously will be chosen per game. Interesting that GW would tie off shoot chapters to certain tactics.....I guess it was good I decided to do Storm Wardens which will probably be left alone since they are suppose to be of unknown founding. Still rerolling almost all htis or rerolling ones and tank hunters? Well I did originally run Imperial Fists so I am partial to the general army wide improvement to bolters and devestators. Yet it will boil down to a list combination.
Centurions look a little better being T5, still butt ugly but will be as good as their Obliterator cousins.
Shrike looks worse, Calgar was fairly obvious, Lysander got a bit better as a standard beat stick...Khan got better....looks like mostly everyone else stands the same...
I expect Black Templar to have their own sub army list almost like the two pages of rules we get as a supplement only wondering why they didn't get a supplement and why Design studio was hinting at their own codex the past year?
Anyone notice that the white scars captain rule and the sm captain bike rule look backwards? hmmmm...... Points drop looks good across the board. 110 point 5 man sternguard squads is an improvement and same for Tacticals.
Interesting rules if they pan out as real.......Anyone for some salt?
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