Feast of Blades '13

Wednesday, March 28, 2012

Vampire Counts: Final GT List I submitted

Ok folks that last tournament, and my recent obtaining of 200 zombies for pennies on the dollar, got myself thinking about making room for 2 blocks of 30 zombies in the list. I mean realistically its only 180 points. It also got me to drop the fear bomb for the most part as it just wasn't as useful as i believed it would be. So my list has gotten shuffled around to include the following
2500 Pts - Vampire Counts Roster
Vampire Lord (1#, 391 pts)
   1 Vampire Lord, 391 pts (General; The Hunger; Vampiric; Level 1 Wizard; Hand Weapon; Heavy Armour; Undead)
      1 Sword of Bloodshed
      1 Charmed Shield
      1 Book of Arkhan
      1 Red Fury
      1 Aura of Dark Majesty
      1 The Curse of Undeath
      1 0. Invocation of Nehek
      Master Necromancer (1#, 220 pts)
   1 Master Necromancer, 220 pts (Master of the Dead; Level 4 Upgrade; Hand Weapon; Undead)
      1 The Curse of Undeath
      1 0. Invocation of Nehek
      1 1. Vanhel's Dance Macabre
      1 2. Hellish Vigour
      1 3. Gaze of Nagash
      1 4. Raise Dead
      1 5. Curse Of Years
      1 6. Wind Of Death
Vampire (1#, 141 pts)
   1 Vampire, 141 pts (Vampiric; Hand Weapon; Heavy Armour; Shield; Undead)
      1 Ironcurse Icon
      1 Aura of Dark Majesty
      1 0. Invocation of Nehek
Tomb Banshee (1#, 95 pts)
   1 Tomb Banshee, 95 pts (Ghostly Howl; Hand Weapon; Causes Terror; Ethereal; Undead)
Tomb Banshee (1#, 95 pts)
   1 Tomb Banshee, 95 pts (Ghostly Howl; Hand Weapon; Causes Terror; Ethereal; Undead)
Crypt Ghouls (35#, 360 pts)
   34 Crypt Ghouls, 360 pts (Poisoned Attacks; Undead)
      1 Crypt Ghast
Zombie Horde (31#, 103 pts)
   31 Zombies, 103 pts (Always Strikes Last; The Newly Dead; Musician Mus; Standard Bearer Std; Hand Weapon; Undead)
Zombie Horde (30#, 90 pts)
   30 Zombies, 90 pts (Always Strikes Last; The Newly Dead; Hand Weapon; Undead)
Skeleton Warriors (20#, 130 pts)
   19 Skeleton Warriors, 130 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
      1 Skeleton Champion (Hand Weapon; Light Armour; Shield)
Grave Guard (25#, 355 pts)
   24 Grave Guard, 355 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour; Shield; Killing Blow; Undead)
      1 The Banner of the Barrows
      1 Seneschal (Hand Weapon; Heavy Armour; Shield)
Hexwraiths (5#, 160 pts)
   4 Hexwraiths, 160 pts (Always Strikes Last; Soul Reapers; Soulstriders; Spectral Hunters; Great Weapon; Causes Terror; Ethereal; Fast Cavalry; Undead)
      1 Hellwraith (Always Strikes Last; Great Weapon; Ethereal)
      1 Skeletal Steed (Spectral Steeds; Undead)
Corpse Cart (2#, 120 pts)
   1 Corpse Cart, 120 pts (Unholy Lodestone; Chariot; Regenerate; Undead)
      1 Restless  Dead (Random Attacks; Regenerate; Undead)
Mortis Engine (2#, 240 pts)
   1 Mortis Engine, 240 pts (Blasphemous Tome; Spectral Steeds; The Reliquary; Causes Terror; Chariot; Large Target; Regenerate; Undead)
      1 Banshee Swarm (Ghostly Howl)
      1 CorpseMaster (Regenerate; Undead)
      1 Spirit Horde

i basically made room for banshees instead of toher eathereals as aura combined with banshees can thin ranks over extended combats. I also am now using the skellies as an exclusive necromancer bunker. This freees my Vamp Lord to go in with the horde ghouls and my other vampire to go with the GG. They both get a banshee and now I have two very confident buzzsaw units. The two zombie units are the the quicksand units for my army...everything else is support. What I like about this list is there is really no obvious target. Most players would gravitate towards killing off the GG but there isnt enough in that unit to justify it. The zombies wont do anything to him but he has to get rid of them or they will grab on to and tie up his killy units the entire game. The master necromancer is a good target but there are way too many other targets that will shred him.... The horde ghouls unit is probably one of the killyest....still I like this army....we shall see


  1. I immediately thought that the Ghoul and GG units were too small (I run 40 and 30 resp. and feel they're lacking), but your point about the smaller sizes discouraging targeting is pretty good. I'm anxious to hear how you do!

    If you want to do some testing, and aren't opposed to playing on-line, try out www.universalbattle.com

    I find it invaluable for trying out new things before I commit to buying...and worse, painting! :P

    I'll gladly hook up with you for a game if you want!

  2. Colonial GT limits GG units to 28 or less models.....luckily I own all the models for this and ill check that out