Monday, September 17, 2012
6th Edition Tournament Missions: The Perfect Format?
So how do we create a good tournament mission in 6th? Well in my oppinion we hybridize the book and and nova format with a little bit of alternative thinking basing it around the current version of victory points.
First of all the following format can work two ways. You either use the victory points as battle points (which can create issues unless you cap it at a certain point) Or you do win/loss by having the guy with the most victory points game end be a straight winner with the loser being a straight loser. Realisticaly the win/loss version is the best system in my oppinion.
So we start off using straight deployments from the current rulebook. We also have a primary, secondary, and tertiary objectives each worth certain VP's in descending scale. Now using certain book missions with old names in parenthesis we lay out a game using
The Emperors Will (Capture and Control)
Purge the Alien (kill Points)
The Crusade (Sieze ground) Yet left at a static 3 objectives every game
This way book purists are happy that we do not include such heresies such as table quarters while fans of the 3 mission format are happy as well. We have 3 seize ground objectives with the restriction they must be placed 12" from a EW objective and cannot be in a deployment zone, etc. The person that won the choosing table side roll gets to place the first objective always starting with the primary objectives being placed first followed by the secondary objectives last. We also give each mission a VP allotment for each objective scored. For each Primary OBJ scored you get 3 VP's, FOr each Secondary you get 2 VP's and for each Tertiary you get 1 VP. In this format, and to protect against KP denial advantage the tertiary will always be Purge the Alien (killpoints). contested Objectives in both EW and TC are worth no VP's. For purposes simplicity make sure each EW are one color while each crusade objective are another. So as an example if we use poker chips Crusade objectives can be yellow while Emperors Will objectives are red. This helps avoid confusion.
Also all 3 BGB bonus points are in play (Slay the Warlord, First Blood, and Linebreaker). Each of these are worth 1 VP each.
For instance say the mission looks like this...
Primary: Emperor's Will
Secondary: The Crusade
In this set up each EW objective is worth 3 VP's, Each Crusade Obj. is worth 2 VP's each as well. This gives us a total of 12 VP's from missions as well as 3 from bonus missions (As well as how many KP's you earned each being worth a VP). This lets many variables come into play when playing in this format. At the end of the game who ever has the most VP's wins. If there is a tie on Vp's (unlikely) whoever took the most list points (old victory points) wins. If you add up average percentage of each of the game's objectives completed for each mission you can create rankings and seedings for the next round.
So lets say in the above mentioned round this was the outcome
EW (1-1) 3 3
Crusade(2-1) 4 2
Pyrge (7-8) 7 of 11 8 of 12
Bonus (2-1) 2 1 (don't count for seeding average)
total 16 14
John would win and would be seeded with winners next round, Bob with the losers. John completed an average of 63.7% of objectives while Bob only completed 48.79% of objectives complete.The higher percentage the higher seeding you will get in against others with your record. The lower will your percentage the lower you will be seeded. This prevents two big winners from knocking each other out early.
Purge will always be the tertiary for obvious reasons yet the crusade and Emperors will can jockey for primary and secondary. Even Big Gunz Never tire can be brought in if you assign objectives the proper VP's for primary or secondary while you just make heavys one extra VP for Purge. By including Big Guns (to replace crusade in a scenerio) you have a solid 3 rounds worth of varied missions with a deployment to match and it would look like this
Round 1 - Hammer and Anvil
Primary- Crusade (3 VP's per objective)
Secondary: Emperor's Will (2 VP's per objective)
Tertiary: Purge (1 VP per)
Round 2 - Vanguard
Primary: Emperor's Will (3 VP's per objective)
Secondary: Crusade (2 VP's per objective)
Tertiary: Purge (1 VP per)
Round 3 - Dawn of War
Primary: Big Guns (3 VP's per objective)
Secondary: Emperors Will (2 VP's Per Objective)
Tertiary: Purge (1 VP per unit, 2 for each heavy)
Also by including Big Guns you balance out the issue of vehicles being completely useless for scoring or contesting in every mission making them less of a liability when creating a list.
This set up allows two 3 round days easily. Personally this is the format I would like to see at any event. I heard that a tournament in California used a similar format to this idea which is good. It also heavily gets influenced by the Nova and BAO styles. It combines a VP system with classic win/loss seeding events. Thanks for reading